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League of Legends: Season 5

Hidden_Slayer / Nov 12, 2014
Riots League of Legends is undergoing various changes as it’s fifth season approaches. Advancements are being made to many champions, visually and physically. Riot seems to be upping their game - the first of these changes being a revision of their patcher. This step set the basis for an approaching Season Five. In addition to the champions being adjusted, many modifications have been made to the game. Some of which are:

Turrets
-Turrets do NOT gain Armor or Magic Resist over time.
-Turrets health is set as so
Outer Tower: (2000 health)
Inner Tower: (2000 health)
Inhibitor Tower (2500 health)
Nexus Tower (2000 health)
- Inner Turret now has regenerating sheild

Jungle
-Baron buff changed significantly
-Dragon no longer gives global gold, instead stacks
-Red Buff changed significantly
-Still Waters (power-up) added
-Smite grants you bonus XP and gold + unique bonus.
-All Jungle Items removed except for Hunter's Machete (stats changed as well)
-Hunters Machete can only be bought if you have Smite as a spell
-Hunters Machete builds into four additional items (that can be enchanted)

Major changes have been stated above, but Riot isn't stopping there as they promise more to come! The new version of Summoners Rift has already been released. The real question is, are these variations pleasing the League community?

What do you think?
Comments

1 Comment

Oooh sounds exciting
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